Otome games como literatura digital
Uma proposta de análise
DOI:
https://doi.org/10.35499/tl.v18i2.21700Abstract
In this article, we will elaborate a proposal of an encounter between electronic literature and the category of games called otome games. The player finds in otome games characteristics such as: “easy” controls, options of romantic characters mainly male and heterosexual, and an art style that is similar with those of manga and anime. In order to illustrate it, we will use the game Tengoku Struggle –Strayside–, by Otomate, published by Aksys Games in 2024. In this work, the main character, Rin Enma, through receiving a mission of capturing Hell’s runaways, needs the help of four prisoners. That is how she unlocks their routes in order to achieve a romance with one of them. It is through this game that we will achieve our main objective: forge a relation between electronic literature and otome games, which will be accomplished through our specific objectives: 1) to briefly define what this category of games is; 2) to summarize what electronic literature is; 3) to analyze The Warp and Weft of Memory (2022), by Renée Turner, and the game, in order to compare their hypertextual characteristics. We conclude that it is possible for research in e-lit focused on otome games yield works.
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