REFLECTIONS ON GAME AS AN INTERSECTIONAL TECHNOLOGY

Authors

DOI:

https://doi.org/10.5281/zenodo.13826102

Keywords:

Game, Intersectionality, Race, Racism

Abstract

Introduction: "Práticas e Cuidado: Revista de Saúde Coletiva" is pleased to publish a lecture from our special section Conferences/Lectures, which aims to broaden the dissemination of debates and research on issues pertaining to contemporaneity and their interaction with education and health. Aim: The aim of this section was to promote a dialog with researchers who study the world of games and the concept of intersectionality. Method: Our speaker is Dr. Kishonna Gray, who is an associate professor of writing, rhetoric and digital studies and African studies at the University of Kentucky. She is an interdisciplinary and intersectional digital media scholar whose research areas include identity, performance and online environments, embodied deviance, cultural production, video games and black cyberfeminism. This lecture was mediated by Dr. Suiane Costa, a researcher in the field of games at the interface with health and education. Results: Gray addressed the inevitable chains that link marginalized populations to stereotypical frames and limited narratives in video games. She also discussed how the multiple identities of black players affect their gaming experiences.

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Author Biographies

Kishonna L. Gray, Professor at the University of Michigan - United States of America

Doctorate in Judicial Studies from Arizona State University.

Suiane Costa Ferreira, Professor in the Postgraduate Program in Public Health at the State University of Bahia - Brazil

Doctorate in Education and Contemporary Studies from the State University of Bahia. Coordinator of the Virtual Communities Research Center.

References

Bettocchi, E. Pode o subalterno jogar e criar? (novembro, 2019). In: Coletânea de textos e artigos do II Simpósio Fluminense de Jogos e Educação - Representação, papéis e jogos, Rio de Janeiro, RJ.

Ferreira, S.C; Garcia, C.P.C; Dias, C.M. (2023). Desenvolvendo Board Games como tecnologia educacional para o Sistema Único de Saúde. In: Maurente, V.S; Maraschin, C. Oficinando em rede [livro eletrônico]: co-habitar tempos impossíveis. Florianópolis, SC: ABRAPSO Editora.

Grace, L. (2021). Black Game Studies An Introduction to the Games, Game Makers and Scholarship of the African Diaspora. Pittsburgh, ETC Press.

Gray, K. (2020). Intersectional Tech: Black Users in Digital Gaming. Louisiana: LSU Press.

Trammell, A. (2022). Tortura, Jogo e a Experiência Negra. E-Compós, 25, 1–21.

Published

2024-07-22

How to Cite

Gray, K. L., & Ferreira, S. C. (2024). REFLECTIONS ON GAME AS AN INTERSECTIONAL TECHNOLOGY. Práticas E Cuidado: Revista De Saúde Coletiva, 5, e20564. https://doi.org/10.5281/zenodo.13826102

Issue

Section

Conferences, Lectures and Round Tables