Aplicação de Jogos Terapêuticos: Demandas e Desafios

Fernando Carvalho

Resumo


Estudos têm demonstrado possíveis papéis de jogos para videogames no tratamento e reabilitação de processos patológicos, principalmente relacionados ao SNC. Pesquisadores vêm tentando estabelecer vantagens deste uso terapêutico em casos de AVC, AVE e paralisia cerebral e, mais recentemente, estudos apontam benefícios no tratamento da doença de Parkinson e da obesidade. Apesar de se tratar de uma área considerada nova e, ainda com escassez de publicações a este respeito, percebe-se a potencialidade destes instrumentos para auxílio no tratamento de outras doenças que interfiram em funções cognitivas, motoras e motivacionais dos indivíduos. Desta forma, o presente artigo é o resultado de uma revisão da literatura a respeito do uso e do impacto dos jogos terapêuticos sobre os tratamentos de pacientes que apresentem doenças do SNC, entre outras. Para tanto, foram selecionados artigos científicos das principais bases de dados internacionais publicados entre os anos de 2008 e 2014, incluindo estudos realizados utilizando as plataformas Wii, Xbox e Xbox com suporte para Kinect. Os dados obtidos revelam um panorama atualizado do uso de jogos em terapêutica na área de saúde e permitem levantar alguns desafios apontando as necessidades e as barreiras existentes para o uso efetivo de jogos para os diversos problemas de saúde, bem como sua possível capacidade de influenciar nos tratamentos tradicionais adotados, em cada situação, a exemplo das intervenções fisioterapêuticas e dos tratamentos farmacológicos. Percebe-se ainda que mais pesquisas são necessárias para ampliar o entendimento e a aplicação da interface entre jogos terapêuticos e terapêuticas tradicionais, ao tempo em que, merece discussão o uso comercial iminente como grande obstáculo para a utilização dos jogos em saúde.

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